EMA’s 2015 D2 Report: Discs and Digital – The Business of Home Entertainment Retailing is now available. The annual publication provides an overview of the home video and video game industries from 2014 through the first quarter of 2015. Data includes sell-through and rental revenue from physical and digital formats, an overview of devices used to access entertainment content, retailing trends, consumer behavior and projections for growth and change over the next five years.
The Report highlights that for filmed entertainment 58% of spending is on physical discs while 42% is for digital formats. For video game content 31% of consumer spending is for physical discs, 41% for digital content and 28% for mobile games.
Other findings include:
- Over 70% of video consumption takes place on the television.
- Younger viewers are selecting other screens as their primary entertainment platforms. The laptop is ranked ahead of the television for those ages 18-34.
- Household penetration of set-top and portable streaming devices reached 25% at the end of 2014.
- 51% of U.S. households own a dedicated game console.
- 53% of video gamers say they prefer to buy the physical game over the digital version.
The Report aggregates data from leading industry analysts in the home video and video game markets. Some of the organizations and companies contributing data to the Report include: Consumer Electronics Association, DEG: The Digital Entertainment Group, Forbes Magazine, GfK Entertainment, Home Media Magazine, IHS Technology, Frank N. Magid Associates, The Nielsen Company, The NPD Group, Rentrak Corporation, and Wedbush Securities.
- The report is free and sent to EMA members.
- Non-members may purchase the Report for $125.00.
- The Report is available in print and PDF formats.