EMA's 2014 D2 Report: Discs & Digital - The Business of Home Entertainment Retailing is now available.
Best Practices to Encourage Improved Street Date Merchandising of Video Game at Retail
Adherence by all retailers of video games to street date policies encourages and increases... More>>>
Facts About the Home Video Market
For an overwhelming majority of Americans, buying and renting DVDs and BluRays ... More>>>
Facts About the Video Game Market
- 72% of American households play computer or video games
- In 2010 consumers spent $25.1 billion on video games, hardware and accessories
A History of the Home Video Industry The history of the home video history dates back to the mid 1970s. Click here for a brief synopsis of the evolution and important events over the past 20+ years.
Recommended Program for Privacy of Customer Records
A Survey of Heavy Entertainment Consumers
In May of 2007 EMA partnered with the research firm The NPD Group to survey consumers throughout the country to identify a group we refer to as "Power Users". These are consumers who actively consume entertainment from a wide variety of sources including movie theater attendance, traditional DVD purchasing and renting, downloading - both to their PC and mobile devices, browsing the Internet, using their DVRs – in other words – they are active in all content delivery channels. … More>>>
This survey was conducted by Harris Interactive by telephone within the United States between June 16 and 19, 2006 among a nationwide cross section of 1,007 adults (aged 18 and over). Figures for age, sex, race, and region were weighted where necessary to bring them into line with their actual proportions in the population. More>>>

