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Facts About the Video & Video Game Industries


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FACTS ABOUT THE HOME VIDEO MARKET

FACTS ABOUT THE HOME VIDEO MARKET

  • For an overwhelming majority of Americans, buying and renting prerecorded DVDs remains an integral component of their entertainment options.
  • Home video is the most popular way for Americans to view the latest movies.
  • 53% of consumer spending on movies is from buying and renting DVDs.
  • In 2008, home video accounted for 54.1% of studio revenue from movies. Theatrical came in second at 24.9%, followed by pay TV (premium cable) at 9.3%, basic cable and broadcast TV at 6.7% and on-demand at 5.1%,
  • More than 90 million U.S. households own a console DVD player. Greater than 60% of these households have more than one player. When DVD drives in computers and game consoles and portable players are included, over 100 million households are DVD capable.
  • In 2008, consumers spent $22.7 billion buying and renting DVDs, far surpassing the $9.8 billion that moviegoers spent at the theatrical box office. Consumer spending on home video was down approximately 5.5% over 2007.
  • Consumers spent $14.5 billion purchasing DVDs in 2008.
  • Video rental totaled $8.2 billion in 2008.
  • In 2008, consumers spent nearly $901 million on the sale and rental of Blu-ray Discs.
  • Each month, approximately 29.3 million households purchase a DVD and 30 million households rent a DVD.
  • 12,271 DVD titles were released in 2008. Currently, there are almost 100,000 DVD titles available.
  • In 2008, public chain video stores had a 35% share of the rental market. Independent stores had a 33.9% share. Online rentals accounted for 24.7% of the market and kiosks rentals were at 5.9%
  • In 2008, mass merchants had a 45% share of the sell-through market. Consumer electronics stores had a 16% share. Online sales accounted for 13%. Warehouse clubs were at 9%, supermarkets at 5% and video specialists had 4% of the sell-through market.

     

FACTS ABOUT THE VIDEO GAME MARKET

•45 million households have a console video game system.

•In 2006, consumers spent $7.4 billion on computer and console video game software, up 6% from 2005.

•15 million households purchase a video game each month.

•In 2006 video game rental revenue was estimated at $559 million, representing 96.8 million rental transactions.

•8 million households rent a video game each month.

•In 2006, video game hardware sales totaled $4.7 billion.

•Used game sales are estimated to generate more than $1 billion in revenues annually in North America.

•The average game player is 33 years old and has been playing games for 12 years.

•62% of game players are male.

•6 out of the top 10 selling video games in 2006 were rated "E".

•Only 1 out of the top 10 selling video games in 2006 was rated "M".